Agile Usability
If I had time, I would re-read Tom DeMarco’s book Slack: Getting Past Burnout, Busywork, and the Myth of Total Efficiency, because I have precious little slack in my own life, these days. So it is that I just now got around to reading Jakob Nielsen’s article, Agile Development Projects and Usability, which William Pietri noted on the Agile Usability list on November 17.
The statement
“For a project to take interaction design and usability seriously, it must assign them ‘story points’ (i.e., resources) on an equal footing with the coding”
jumped out at me. Alistair Cockburn wrote a thoughtful reply where he noted the same statement. I agree with Alistair’s comments, but I’d like to comment on this statement from a slightly different perspective. Read More